Nice illustration by Jason Gamber, click to go to his Portfolio. |
Amongst my many passions in fiction, and in real life to a point, is mechanics and robots. I'm not sure where I can source this, really- as a kid I cringed at Power Rangers since they were dubbed in Portuguese (I hate dubs normally, never mind having live action footage dubbed!), and found Transformers ugly. Yet somehow by the time of the Matrix I was both terrified and fascinated with the sentinel robots, the ships, etc.
Click Read More for a ton of images of stuff I imagine most readers won't know what it is, and in the end an explanation of the only time I liked mechanical design in Disney Comics!
Also, I'll put this here already- I want you to send me your favourite, or at least the ones you might remember because they were memorable, cases of cool machinery- be it robots, vehicles, etc- in Disney Comics! Who knows, maybe I just need to see more cool stuff to re-evaluate my stance.
Anyway, thanks to a channel that felt very transgressive to me (since it was aimed at 18+, so it was the perfect channel for lil' ol' 6-year-old me to watch!), I got introduced to Japanese media mechanical design. Specifically, Evangelion.
And then, in the space of a few years, I get also introduced to FLCL...
... to the Portuguese edition of the Dragon Ball manga, which gives me time to look and gawk at Toriyama's great mechanical design...
I get gifted one Christmas one volume (volume 2) of Akira...
Gave me, together with Digimon Adventure a couple years before, a love for detailed cityscapes |
And so on and so forth, no need to be talking about every little thing here. Point is, Japanese media got me in love with mechanical design. And recently, that got me thinking. I source so much of what I love in the world to Disney Comics. Why not this?
Well, for one.
They just aren't appealing. I know, what a blasphemous thing to say. Especially with a Barks image as an example!
But really, mechanical design in most Disney stuff just feels completely uninspired. The Barks-Egmont-etc. line of artists seems to just repeat the same basic bland idea- "metal box, add vacuum tubes for limbs, light-bulb for a nose, dials for eyes, beep boop".
And I know what some'll say, "well sure, but that's because based on what you posted above, your tastes are more to the late 80's cyberpunk style of mechanical design, when the Egmont-style artists are very traditionalist and thus go for 1920's styles of mechanics!"
And to that I say pish-posh, because I quite love me a good pulpy 1920's robot!
This stuff looks great!
This doesn't!
And the modern Italians don't get away either. Having a more modernised, stylised take on the art, they seem to aim for more modern styles of mechanical design too, so we end up with things like...
But their more anarchically stylised take on shapes and inking works against them this time, and their garish colour choices kill most of their attempts at the start, so they really can't stand against stuff like
HOWEVER
There IS one case where I went "ooh, this actually looks pretty cool!"
Now, it IS on an Italian story, so they did their best to try and stop my hype by dousing things in bright red and green and yellow tones, but still...
Casty's stories have, when drawn by him, pretty neat mechanical design!
It's kinda by-the-books Dieselpunk, mind- the robots in "World to Come" are a mix of the Iron Giant and bits and bobs of other robots - but still leagues better than anything else I can think of, and I think he's got something going, here. This is my advice for any Disney Comics artists reading this (IE, no-one)- Dieselpunk and Raypunk, IE 30's-50's-style machinery, works great with Disney Comics. Mickey in particular just looks so natural doing a Sky Captain shpiel!
Anyway yeah. If you've read this to this point, congratulations! I once more ask- send in the cases of mechanical design you've liked in Disney Comics over the years, I might discover stuff I happen to like too.
For anyone who wants it, here's a list of the "positive" examples I listed, in order:
- Neon Genesis Evangelion
- FLCL
- Dragon Ball
- Akira
- Sonic the Hedgehog 3
- Metropolis
- Giant Robo
- The Big O
- Tetsujin 28-go (Gigantor)
- The "U"-Beam
- Astro Boy/Pluto (Pluto being the realistic-looking re-imagining of an arc from Astro Boy, the image shows the characters how they look in both styles)
- Getter Robo
- Gundam: Reconguista in G
- Diebuster
- Appleseed
- Neon Genesis Evangelion (again)
- Tengen Toppa Gurren Lagann
- Kill la Kill
- Gatchaman Crowds
Aside from Casty, don't you forget the various robots and stuff in PKNA. Also, on a wholly different level, I found this goofy-looking mechanical camel (https://coa.inducks.org/hr.php?image=http://outducks.org/webusers/webusers/2007/11/fr_mp_0159b_001.jpg&normalsize=1) pretty memorable.
ResponderEliminarI haven't- there's a PKNA image right here. I don't like them. I like them kinda better than the Egmont-style ones, but still not much at all.
EliminarI like Bottaro's designs in the Zantaf story: Zantaf's mobile house, and the amnesia ray set-up, and the "electro-men" birdlike robots.
ResponderEliminarI'm fond of William Van Horn's robot Perfecto in Lustig's "No Room for Human Error" and his rockets/spaceships in "The Black Moon." They may not look like much out of context, but I think they suit their respective stories very well. It's the overall visual design of "The Black Moon" that keeps me coming back to that story.
Also, the Christmas-tree-spiral spaceship in Marco Rota's "Sentimental Energy." It pissed me off that that turned out to be only a dream, but I still love the look of it.
Ooer, can't find scans of any of that except for Perfecto in a very small Inducks image. any chance you could get me some pics?
EliminarIs the next post coming anytime soon?
ResponderEliminarAre you still here?…
ResponderEliminarWhat happened to you?
ResponderEliminar2 years later.. huh?
Eliminar